MiMo-v2.5 vs Qwen3.6 27B — This Battle Was Closer Than I Expected
In this video, I put Qwen3.6 27B Q8 head-to-head against MiMo-v2.5 to see if local AI can keep up with the frontier model. Both models get the same single-file HTML, CSS, and JavaScript tests: iPhone Replica with Mini Game Ragdoll Physics Simulator 3D Orbital Earth Explorer Qwen3.6 27B Q8 is running locally on my GPU setup, while MiMo-v2.5 is tested on the same prompts to see how well it can keep up. The goal is to see which model follows instructions better, builds the cleaner UI, creates the more functional project, and handles interactive coding tasks without completely falling apart.
Models2
Prompts3
Live HTML7
Files7
Video
Models Tested
Qwen3.6 27B
MiMo-V2.5
Prompts Used
1iPhone Replica with Mini Game
Create a single-file HTML, CSS, and JavaScript project that recreates a real modern iPhone home screen as accurately as possible. Save the final file to: `C:\opencode\iphone-replica-[modelname].html` Requirements: * Everything must be in one HTML file. * No external libraries, frameworks, images, or imported assets. * Build a realistic iPhone frame with rounded corners, thin bezels, Dynamic Island, status bar, battery/wifi/signal icons, and home indicator. * Create a polished home screen with app icons, dock, wallpaper, widgets, folders, and notification badges. * Use original generic app icons made with CSS only. Do not use Apple logos, real app logos, or copyrighted icons. * Add simple interactions: tap apps to open app screens, lock/unlock screen, light/dark mode toggle, control center, and fake notifications. * Include a playable mini game inside one of the phone apps. The game can be simple, like a tap-to-dodge game, tiny racer, falling blocks, or arcade shooter, but it must run inside the phone screen and have score/restart controls. * Clearly display your model family/name somewhere subtle, like inside Settings or About. * Before finishing, review your code, fix obvious bugs, and make sure the layout, main interactions, and mini game work.
2Ragdoll Physics Simulator
Create a single-file HTML, CSS, and JavaScript ragdoll physics simulator called “Ragdoll Playground.” Save the final file to: `C:\opencode\ragdoll-playground-[modelname].html` Requirements: * Everything must be in one HTML file. * No external libraries, frameworks, images, or imported assets. * Use Canvas or pure HTML/CSS/JS for the visuals and physics. * Create a simple ragdoll made from connected body parts with joints, gravity, basic collisions, and movement. * The ragdoll should fall, bounce, flop around, and react when pushed or dragged. * Let the user click and drag the ragdoll or individual body parts. * Add a small playground scene with a floor, platforms, walls, bumpers, and a reset button. * Add controls for gravity, bounce, slow motion, and anti-gravity mode. * Include 2 or 3 spawnable objects like balls, boxes, or bumpers. * Make it funny, interactive, and satisfying to mess around with. * Clearly display your model family/name somewhere on the UI. * Before finishing, review your code, fix obvious bugs, and make sure dragging, collisions, reset, and anti-gravity mode work.
33D Orbital Earth Explorer
Create a single-file HTML, CSS, and JavaScript 3D space explorer called “Orbital Earth.” Save the final file to: `C:\opencode\orbital-earth-[modelname].html` Requirements: * Everything must be in one HTML file. * No external libraries or frameworks. * Build a 3D Earth scene using WebGL, Canvas, or pure JavaScript 3D math. * Show a rotating Earth with oceans, landmasses, clouds, atmosphere glow, night-side shading, stars, and satellites orbiting around it. * Try to make the Earth terrain look realistic using procedural colors, shapes, height shading, or built-in generated texture data. Do not rely on external image files. * Add camera controls so the user can fly around Earth with WASD/arrow keys and mouse drag. * Add zoom in/out, rotate, reset camera, and pause orbit buttons. * Include several satellites with orbit trails, labels, blinking lights, and different orbit speeds. * Add a small HUD showing camera altitude, Earth rotation speed, satellite count, and selected satellite info. * Let the user click a satellite to focus on it. * Add optional visual effects like stars, sun glow, clouds, atmosphere, and city lights on the night side if possible. * Clearly display your model family/name somewhere subtle in the UI. * Before finishing, review your code, fix obvious bugs, and make sure Earth renders, camera controls work, satellites orbit, and the scene is interactive.