Qwopus3.6 35B A3B MTP vs 27B MTP | Local AI Head-to-Head
In this video, I put Qwopus3.6 35B A3B MTP head-to-head against Qwopus3.6 27B MTP to see how the larger A3B MTP version compares against the smaller 27B MTP model. Both models were run locally and given the same prompts at the same time so we could compare speed, coding ability, creativity, interactivity, UI polish, and how well each one handled single-file HTML projects. In this test, the models build: • AI Server Fleet Control Panel • Galactic Colony Survival Game • Monster Truck Mayhem This is not meant to be a perfect scientific benchmark. It is more of a real-world local AI coding test to see how these models actually behave when given the same tasks side by side. Let me know which model you think won and what matchup I should test next.
Video
Models Tested
Prompts Used
You are in a coding head-to-head competition against another AI model. Your goal is to create the best possible result from this prompt. Create a single HTML file for a polished AI Server Fleet Control Panel. This should feel like a real production web app for managing multiple local AI servers, not a basic dashboard mockup. The dashboard should show live server health, GPU usage, model deployments, active inference jobs, queue status, storage, temperatures, power draw, and alerts. Include realistic sample data for several servers running local AI models such as Qwopus3.6 35B A3B MTP, Qwopus3.6 27B MTP, Qwen3.6 27B, Qwen Coder, and other local models. The dashboard should include: - A hero summary section showing total servers, active GPUs, running models, queued jobs, total tokens per second, and current power usage - Server cards showing hostname, status, CPU, RAM, disk, network, uptime, and assigned models - GPU monitor panels showing VRAM usage, temperature, fan speed, power draw, and tokens per second - A model deployment table showing model name, quantization, context length, GPU assignment, status, and current jobs - An inference queue showing active, waiting, completed, and failed jobs - Alert cards for overheating, low storage, failed jobs, and slow token generation - Interactive charts for tokens per second, VRAM usage, power draw, and job completion time - A searchable and sortable server/model table - A small terminal-style activity log Add interactive controls so the user can switch between Overview, Servers, GPUs, Models, Jobs, and Alerts. The user should be able to filter by server status, sort models by speed, pause/resume fake jobs, dismiss alerts, and click a server card to expand more details. Make the UI premium, modern, and visually exciting with a dark glassmorphism tech style, neon accents, smooth animations, glowing chart elements, clean spacing, hover effects, responsive layout, and strong visual hierarchy. Keep everything in one HTML file with the CSS and JavaScript included. Name the file ai-server-fleet-control.html. Once you are finished, go back over all of your code, test the logic mentally, make sure everything works correctly, and fix anything that may be broken or incomplete before giving the final answer.
You are in a coding head-to-head competition against another AI model. Your goal is to create the best possible result from this prompt. Create a single HTML file for a polished space colony survival strategy game called Galactic Colony. The player manages a small colony on a distant planet. The goal is to survive long enough to build a self-sustaining settlement while dealing with limited oxygen, power, food, minerals, colonists, weather, alien threats, and random events. The game should include: - A start screen - A planet surface or sci-fi colony scene - Resources for oxygen, power, food, minerals, research, and colonists - Buildings such as Habitat, Solar Array, Greenhouse, Mine, Lab, Shield Generator, and Med Bay - Build buttons with increasing costs - Resource production and consumption over time - Colonist growth or loss based on survival conditions - Random events like meteor shower, dust storm, alien raid, solar flare, supply drop, disease outbreak, and research breakthrough - Upgrade system for buildings - A day counter and colony health score - Alerts and event log - Win condition when the colony survives 30 days or reaches a self-sustaining score - Lose condition if colonists, oxygen, or power reach zero - Restart button and best survival record stored locally Make the game visually exciting and satisfying to play. The colony should visibly grow as buildings are added, with animated lights, solar panels, domes, mining machines, storms, meteors, shields, and small colonist activity. Use a polished sci-fi UI with dark space colors, glowing panels, animated resource bars, smooth transitions, and clear feedback when the player makes good or bad decisions. The game should be playable, strategic, and interactive, not just a visual demo. Keep everything in one HTML file with the CSS and JavaScript included. Name the file galactic-colony.html. Once you are finished, go back over all of your code, test the logic mentally, make sure everything works correctly, and fix anything that may be broken or incomplete before giving the final answer.
You are in a coding head-to-head competition against another AI model. Your goal is to create the best possible result from this prompt. Create a single HTML file for a fun arcade driving game called Monster Truck Mayhem. The player controls a monster truck through a side-scrolling stunt arena filled with ramps, crushable cars, coins, hazards, boost pads, and big jumps. The goal is to score as many points as possible by driving far, collecting coins, crushing cars, landing tricks, and avoiding flipping over. The game should include: - A start screen - Keyboard controls for accelerate, brake, tilt forward, tilt backward, and boost - A side-scrolling arena with hills, ramps, cars, barrels, signs, and obstacles - Monster truck physics with bouncing suspension, rotation, gravity, and landing impact - Coins and boost pickups - Crushable cars or obstacles that give points - Trick scoring for flips, big air, smooth landings, and long jumps - Health or damage meter - Fuel or boost meter - Increasing difficulty as distance increases - Score, distance, coins, combo multiplier, and best score - Game-over screen with restart button - Best score stored locally Make the game colorful, chaotic, and fun to watch. Add dust trails, tire smoke, explosion effects, screen shake, animated wheels, bouncing suspension, glowing boost effects, and satisfying arcade feedback. The game should be playable and entertaining, not just a simple animation. It should feel like a mini browser version of a stunt driving game. Keep everything in one HTML file with the CSS and JavaScript included. Name the file monster-truck-mayhem.html. Once you are finished, go back over all of your code, test the logic mentally, make sure everything works correctly, and fix anything that may be broken or incomplete before giving the final answer.